

You have to understand what a sequel means in terms of music. The entire point of the song to begin with was to build it to showcase the hacks on top of trying to write something cool.
#Soulless 4 guitar flash series
It brings back the previous songs' themes enough times while still using it's own set of original sections, which has been tradition for the series from 2 and onward. It portrays a feeling of leading up to an epic conclusion that screams that this is the end, that there is absolutely no reason for a Soulless 5 to exist. Musically, I love it, and so do a few other people I've shown it to. Something that just happens in the song that has significance? You should probably pay more attention to Soulless 4 to discover it's moments, because I can think of a few of them off the top of my head, both musically and in-game, moments that either get me pumped or wanting to hit that section to show it who's boss. Your point about a wow moment is understandable, but at the same time, I'm not sure what exactly you mean by a wow moment. I did ask other people what they thought throughout the music making process because I don't completely trust my own judgement. I did really try on the music though and I thought it came out really well. Soulless actually has its name because the original song was supposed to just be a really hard barely passable song all about the notes and not about the music although by around Soulless 3 I did care about the music. I guess I'm not really sure what I could add here. The song doesn't have a major change in pace besides the solo but that's not any different from the previous renditions of Soulless. I've never really tried to build up a song to one point like you're describing. I am surprised you like tree verse though because that's one of the sections that I like least on Misadventure. I personally feel like this had quite a few good build ups like at 4:29 and from 5:44 to 6:22. The wow moments you are talking are I see more as breaks with the exception of Soulless 3.

I didn't really deviate from what I've done with the previous Soullesses besides being a little better at music than I was then. I personally don't feel like any of the previous Soulless's really had a wow moment. It's the likelyhood of anyone FCing them is the problem, which is a skill issue and not a song issue. He thought that Soulless 3 wasn't going to be FCable until some of us proved otherwise. He hasn't written a single Soulless song with the intention of it being FCable. I also don't understand the FCable point. They are a godsend for practicing especially. Have you played the game at a high level enough to experience having huge issues trying to get your combo back in a fast section even when elbow strumming? Tap notes are the solution. Basically, they're consistent by comparison. It makes the game way more fun and less of a chore trying to adjust your playing and fighting the engine. This is bringing in the feeling of playing the same type of notes, but not missing for no reason, which is a good thing. Had the sliders actually functioned properly from WT and onward, wouldn't you think that people would play all of those games way more? Many of us dreaded going for FGFCs on them because of how retarded those notes were. I'm positive Exile has said in one of his videos that the point of them is so that he (And potentially others once we can charts songs with the hacks ourselves) can make hard solos without feeling bad that no one can pass it. The point of the tapping notes isn't to cater to spammers.
